Global Game Jam 2015 was an opportunity to play more with polish. We made Salvage, a very cut-down RTS in which the protagonist has to collect parts of a broken ship in order to escape from Earth before the CIA finds her. It was an opportunity to work with animation more than I had done previous, and I think it paid off: this is probably the prettiest of the games I've been involved in making.
For the theme of "connected worlds", we opted for an asteroids-style game with the mechanic of using a tractor to latch onto, and orbit around, planets rather than having any steering. This worked out pretty well, and I wrote up a post-mortem on the Ludum Dare site.
In April 2014, with 6 hours remaining before the cut-off time for Mini-LD
50, I discovered it was running and decided – in a fit of hubris – to make
an entry in that time. The theme was "demakes", and calling on the writing
talents of my old friend Taylor Vaughan we put together a
text-based adventure parody of Call of Duty in the space of 5 hours.
Global Game Jam 2014—We Don't See Things As They Are, We See Things As We Are
In January 2014, for the Global Game Jam (this time at City University in
London) the team and I made a hat-filled game for the theme of "we don't
see things as they are, we see them as we are". This was the first time I
had worked with a dedicated musician on the team (the responsibility
generally having fallen to me previously), which was a new and interesting
In September 2013, we re-formed the core team once again for Ludum Dare 27.
The theme was "10 seconds" and we came up with a physics puzzle game with a
twist: it takes place on the face of a clock, which rotates as time ticks
In January 2013, I took part in the Global Game Jam, at Creative England in
Bristol. The theme was the sound of a heartbeat. We came up with a horror
game with an interesting mechanic: at the sound of a heartbeat, a pulse
travels across the screen, and you can only see anything within that pulse.
Beyond that, the game was unintentionally a 2D remake of Slender: The
In September 2012, I completed my first game jam for Ludum Dare 24. The
theme was "evolution" which we warped into a lighthearted but fast-pased
game of being chased by mutant mad scientist Charles Darwin. The game came
139th overall, and 19th in the "Humour" category.